
Any "educational" game can become a means of bringing Exerlearning to the classroom. Rather than focusing entirely on making a game "educational" - we can us the medium of games and interactive controllers (like guitars and dance mats) to better prepare kids to learn.
If this is a subject of interest to you, lets' talk!
Some targeted groups: challenged readers, unfit kids, schools in need of more PE or exercise for kids, at-risk youth, kids behaving badly in school and (surprisingly) employers with similar challenges with their employees. That bring Exerlearning to the workplace via ReviveNation.